![]() The visuals are untouched, the Kreate-A-Fatality mode still sucks the big one and Kreate-a-Fighter returns in all its glory. Controls aside, this is the exact same game we played last year. With that in mind, let’s get this disclaimer out of the way: Armageddon for Wii is a direct port in every sense of the word. Suffice it to say, if you’re a blood-thirsty fighting fan and you happened to overlook last year’s PS2 incarnation, this version is definitely for you. ![]() Armageddon for the Wii not only delivers the goods, but the gesture-based combat is surprisingly responsive and actually enhances the overall package. Fortunately the team at Midway has pulled off a miracle. Sound like a disaster waiting to happen? I thought so too. Here’s a crazy idea: get one of the most successful and brutal fighting franchises and add gesture-based controls.
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